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Blender 3D , by Example, by Romain Caudron, Pierre-Armand Nicq
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Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!
About This Book- Give life to a character within a full animated short film by learning the rigging and animation process
- Make use of the powerful tools available in Blender to produce professional-quality 3D characters and environments
- Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations
This book will give any beginner the necessary skills and knowledge to create own 3D projects with Blender. You don't need to have any previous experience in 3D modeling, but if you do, then this book is a great way get you started with Blender. This book is for anyone who wants to learn Blender by creating concrete projects.
What You Will Learn- Understand the basics of 3D and how to navigate your way around the Blender interface
- Create a 3D robot toy model from start to finish using the basic modeling tools of Blender
- Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach
- Use re-topology techniques to create a clean 3D version of the previously sculpted alien
- Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, or Curves
- Discover the power of the texture paint tool in order to add color to the haunted house
- Get to know the Cycles render engine by creating different materials for the house and the environment
Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies.
Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene.
For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence.
Each project in this book will give you more practice and increase your knowledge of the Blender tools. By the end of this book, you will master a workflow that you will be able to apply to your own creations.
Style and approachThis is an easy-to-follow book that is based on four concrete projects, with increasing levels of difficulty. Each chapter will teach you how to create these projects step-by-step. New tools and techniques are introduced in a theoretical and practical way, so you can apply them in your own projects later.
- Sales Rank: #868163 in eBooks
- Published on: 2015-09-25
- Released on: 2015-09-25
- Format: Kindle eBook
About the Author
Romain Caudron
Romain Caudron is a French 2D/3D artist. He is a cofounder and CG artist of Main Digitales, a new video game studio in Montpellier in the south of France, and he specializes in virtual reality. Also, he is an assistant to Patrice Stellest, the Swiss contemporary artist. Romain has had a mostly self-taught career, but he received a master's degree in cinema and game design from Paul Valery University, Montpellier III, France. Then, he studied 3D animation using CGTrainer. His interest in hacker culture and open source software led him to start working with Blender in 2012. Before this book, in 2014, he was a reviewer on Blender Cycles: Materials and Textures Cookbook by Enrico Valenza.
Pierre-Armand Nicq
Pierre-Armand Nicq started learning how to generate 3D images with Blender 2.4x at a young age. He is really passionate about all types of multimedia creation and uses Blender for projects such as 3D images/animations and games. He codes in different programming languages, such as C/C++, C#, AS3, JavaScript, and PHP, to create games and other kinds of programs. Pierre-Armand loves to share his knowledge. This is why he founded a French YouTube channel (http://www.youtube.com/ToutApprendre). It has more than 9,500 subscribers and 200 tutorials about 3D and programming. Currently, he is in his fifth and last year of school at IIM (Paris/La Defense). During his free time, he loves to play jazz music, participate in GameJams, and perform card tricks.
Most helpful customer reviews
5 of 5 people found the following review helpful.
including programs like Gimp, although I had very little experience with ...
By eydelber
This book clearly had a lot of effort put into it, but I found it difficult to follow. I've been a computer programmer for 15 years and I'm very savvy with computers, including programs like Gimp, although I had very little experience with 3D. Maybe I misunderstood some things, but it felt to me that the initial chapters (1 & 2) skipped over things too quickly. I pretty much gave up on page 25 because I couldn't reproduce the steps and no matter how many times I read the instructions, I simply didn't understand what I was supposed to do. I think the authors should have gotten a friend who has little 3D experience but has a lot of computer experience and watched the person go through the book or provide very detailed feedback. I'm sure what I missed is very basic, but I got stuck, frustrated, and gave up. I'm going to try another Blender book. Maybe it's just a limitation of a book format trying to teach 3D concepts, but I hope it's different. I'm sorry to give low feedback but it's my honest opinion and I hope you can put out a new edition with more details in the first few chapters.
4 of 4 people found the following review helpful.
not for beginners
By Sonja 67
The first thing that happened when i opened the book it lost some pages, first time ever a book i owned was showing wear in such a short period. i was working through the first 50 pages today and have to say if i was not using 3D for years i would have had a terrible time with this book. It starts in the first chapter when you create a cylinder and in the current blender release you do not have an N Gon on top. So what to do as beginner you're just puzzled, and if you cannot achieve a result through whats written in the book your very much boned or have to search your own way which is - without any knowledge - utterly frustrating of course.
Up to page 50 are at least 10 errors or steps left out that keep you wondering what you did wrong (one time b is select by box another time its ctrl b (which is wrong ofc), subdiv is applied to the mesh but no mentioning of it in the text, adding eyes to the head no mention of the direction which is ofc important later on..just some examples) . In many examples the text makes you believe you have the freedom to add some things here and there, and in the end if you were not ending up with the same face count on the pictures (which are hard to see because of the bad contrast) you cannot finish the chapter. On the bad side are also the pictures which are showing black lines on dark grey background, which makes it very hard to see whats actually on display.
What i like about the book that it is jumping right into things very much in a learning by doing manner, also the explanation of the GUI was nicely done. Good as well is the choice of topics and the techniques covered. Anyways if i was a beginner, and i think the book was targeting to those, i honestly wouldn't had made it past the first 10 pages probably. This book is definitely not for beginners and stays below expectations in accuracy and clearness especially considering the price tag.
1 of 1 people found the following review helpful.
This book is one of the best books about Blender you can get
By Fernando M.
This book is one of the best books about Blender you can get. It covers all you need to make a character (including sculpt), make a scene or animations. It's very well detailed and the chapters are specific for each technique you want to learn. I use Blender about 6 years and if there existed a book like this one 6 years ago the things would have been easier that time. Highly recommended!
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